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	<title>RandallCrock.net</title>
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	<link>http://randallcrock.net</link>
	<description>Programming &#124; Graphic Design &#124; Consulting &#124; IT Management &#124; Web Design</description>
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		<item>
		<title>The Webcomic Archive Update</title>
		<link>http://randallcrock.net/2010/07/the-webcomic-archive-update/</link>
		<comments>http://randallcrock.net/2010/07/the-webcomic-archive-update/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 17:10:17 +0000</pubDate>
		<dc:creator>Randall Crock</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[perl]]></category>
		<category><![CDATA[PHP]]></category>
		<category><![CDATA[The Webcomic Archive]]></category>
		<category><![CDATA[Vector Hammer]]></category>

		<guid isPermaLink="false">http://randallcrock.net/?p=130</guid>
		<description><![CDATA[Recently I updated my comics archive site with a new design and display back end.  Take a look and let me know what you think!  I am also working to finalize plans for a couple freelance design projects and continue work on Vector Hammer.]]></description>
			<content:encoded><![CDATA[<p>
Right, I have this blog thing I should update, yeah.  Anyway, I have been pretty busy with work at the Helpdesk and finishing my classes so I haven’t had time to blog as much.  However, before work picked up I did a redesign on my <a href="http://comics.randallcrock.net" targe="new">comics archive site</a> and did some rebuilding of the base code as well.  The first big change is that I created a real design for it, not just a really basic 1990’s era text only design.  Please let me know what you think.  I also converted all of the display code to PHP so it runs a little faster and will do layouts much better.  I was also smart enough to put it on a basic template system I came up with so I can change designs simply by editing one file rather than having to dig it out in a bunch.
</p>
<div class="image-left">
<a href="http://comics.randallcrock.net" target="new" class="image-left"><br />
<img src="/wp-content/uploads/2010/07/twa.gif" title="The Webcomic Archive" /><br />
</a><br />
The Webcomic Archive&#8217;s new look.
</div>
<p>
On the back end of things there I set up the update as a cron job on my web server.  For those unfamiliar with cron it is a way of scheduling things to run and it works really well.  Currently all of the comics are updated every hour, but I am having some problems with formatting download strings so they are not always up to date.  I also tried to streamline some of the download code only to discover that I did a good job the first time around.  All told the download script (in perl) is about 120 lines without comments which is really good considering my first effort (in C#) was close to 1000 and was for very specific archive formats.
</p>
<p>
I have also extended the number of comics I am keeping in the archive to 25 and the list is still growing.  All told I read around 60+ comics and I may one day have all of them up there, barring any major difficulty.  If you have any comics you would like to see there, please click the link over on the Archive and let me know what it is.  If you have a suggestion of a comic I should read I am always willing to hear about it, but be warned, I may have already read it.
</p>
<p>
The freelance work front is also going OK and I have a couple jobs in the pipe that I am still working out details on finishing.  One would be an e-commerce site which would be great for me because that is one of the areas of web I don’t have as much experience with and would really like to do.  If you know anyone looking for web design services, point them my way and I’d be happy to talk to them about their needs and hopefully work something out.  I am also finally getting used to CS5, and let me tell you it is awesome.  The new features make it easier to work with and give a designer many more options and much more power.  I still can’t get over Content-Aware fill in Photoshop; it is a dark magic.
</p>
<p>
For anyone who remembers Vector Hammer, my tutorial series, I am thinking about doing more with it (read: I haven&#8217;t done anything more yet, but I plan to) so any suggestions for what you would like to see would be awesome!  I am starting with Illustrator tutorials but I am willing to do them on just about anything I am good at.  Programming, Photoshop, Fireworks, Flash, Dreamweaver, whatever.  Well, that is all for today so I leave you with a little design project of mine that I had piddled with for a while.  Enjoy!
</p>
<div align="center">
<img src="/wp-content/uploads/2010/07/dragon_01.jpg" title="Design Project" />
</div>
]]></content:encoded>
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		<item>
		<title>Web Design</title>
		<link>http://randallcrock.net/2010/06/web-design/</link>
		<comments>http://randallcrock.net/2010/06/web-design/#comments</comments>
		<pubDate>Sun, 06 Jun 2010 22:41:11 +0000</pubDate>
		<dc:creator>Randall Crock</dc:creator>
				<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://randallcrock.net/?p=126</guid>
		<description><![CDATA[So recently, I have been working on some other design projects including building a website for my parents. They are trying to move away from the property manager they use to rent their Condo they have in Granby, Colorado, and asked me to build them a marketing site for it. I decided that I would [...]]]></description>
			<content:encoded><![CDATA[<p>
So recently, I have been working on some other design projects including building a website for my parents.  They are trying to move away from the property manager they use to rent their Condo they have in Granby, Colorado, and asked me to build them a marketing site for it.  I decided that I would build a site which focused on the property, but also gave them a chance to introduce our family which my parents think is very important.  They are paying me, which means I will have money for both tuition and some fancy new <a href="http://store1.adobe.com/cfusion/store/html/index.cfm?event=displayProduct&#038;categoryOID=4244037&#038;store=OLS-US">toys</a> to do the work with.  I was able to knock out the basic design pretty quickly since the CMS I decided to go with (<a href="http://drupal.org/">Drupal</a>) has a really good way of defining templates.  I decided to go with Drupal rather than something like WordPress for a couple reasons.  First, Drupal is something I haven&#8217;t worked with before, and I figure I need some experience working with different systems to broaden my skill set.  Second, WordPress is for more dynamic content, like blogging, and not for something which will be mostly static.  Sure, I could have done it with WordPress and it would have looked nice, but it wouldn&#8217;t have been as easy to work with.  You can take a look at the results so far here: <a href="http://coloradocrocks.com/">Colorado Crocks</a>.
</p>
<p><img class="image-right" src="/wp-content/uploads/2010/06/logo.png" title="Colorado Crocks Logo" /></p>
<p>
As well as doing some web design for the page, I did a little graphic design and knocked out a logo and the header since I try to generate as much of a site&#8217;s images myself rather than recycling them.  The header is a tracing of a picture my sister took of the Rocky Mountains when we were at the condo one time.  The logo I originally thought was going to be a placeholder, or something which would drastically change, but it turns out everyone really likes it.  It is a stylization of the view from our property, and I thought it would give a good feel and contribute to the overall look of the site.
</p>
<p>
For their site I also did some Flash development which can be seen on the <a href="http://coloradocrocks.com/node/2">Properties</a> page.  I built an XML customizable slideshow in Flash after many hours of battling with ActionScript.  Everything is scripted, nothing is based on predefined animations, which makes it much easier to customize.  Basically, you provide it with an XML document which breaks down into pictures which contains fields for the title, the description, and the URL of the image.  It pulls this data, downloads the images and fills in the template I have defined.  I haven&#8217;t worked with Flash in a really long time, and this reminds me why.  ActionScript is the worst language I have ever used with the exception of Scheme (a LISP derivative used in WPI intro CS classes).  On mroe than one occasion, Flash decided it didn&#8217;t know what some of the predefined libraries were and refused to import them.  I eventually (read 20+ hours) was able to get everything working to a point, but I still have quite a bit of work to do as far as customization goes.
</p>
<p><img class="image-left" src="http://store1.adobe.com/images/store/product_boxshots/150x150/box_master_collection_cs5_150x150.jpg" title="Adobe CS5 Master Collection" /></p>
<p>
The toys I mentioned earlier are in fact the Adobe Creative Suite 5 Master Collection and associated services.  CS5 Master Collection is really nice, and a huge step up from what I had been working with, which is CS3 Web Premium.  Really all I needed was everything in Web Premium plus InDesign and Premire.  The only package all of these come in was Master Collection, and I decided I needed them badly enough to fork over the cash for it.  I was able to get a price reduction since I do own CS3 Web Premium, so I didn&#8217;t have to pay the full $2,500 price tag for it.  I am looking forward to doing more tutorials with the new Illustrator tools and learning them myself.  It is really nice to be able to do elliptical and transparency gradients at last.
</p>
<p></p>
<p>
I am also working full time at the WPI Helpdesk and am classified as a full time student since I am taking two classes, so between those and my extra projects I have been keeping busy, hence not updating this at all.  I am trying to update more frequently, but every so often I forget that I actually have a blog.  Is there anything you would like me to write about?  If you think of something, feel free to comment!
</p>
<div align="center">
<img src="/wp-content/uploads/2010/06/Awwwwyeah_jpg-237x300.jpg" title="Helpdesk Awwwwww Yeah!" />
</div>
]]></content:encoded>
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		<item>
		<title>Recent Developments</title>
		<link>http://randallcrock.net/2010/05/recent-developments/</link>
		<comments>http://randallcrock.net/2010/05/recent-developments/#comments</comments>
		<pubDate>Tue, 18 May 2010 02:55:07 +0000</pubDate>
		<dc:creator>Randall Crock</dc:creator>
				<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[case mod]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[random]]></category>

		<guid isPermaLink="false">http://randallcrock.net/?p=125</guid>
		<description><![CDATA[For this summer, instead of spending it working at summer camp and thoroughly enjoying my summer shooting archery and hanging out with awesome people, I am working for the Helpdesk at WPI and taking classes. Don&#8217;t get me wrong, working at the Helpdesk is a sweet gig, and I am enjoying it very much, but [...]]]></description>
			<content:encoded><![CDATA[<p>
For this summer, instead of spending it working at summer camp and thoroughly enjoying my summer shooting archery and hanging out with awesome people, I am working for the Helpdesk at WPI and taking classes.  Don&#8217;t get me wrong, working at the Helpdesk is a sweet gig, and I am enjoying it very much, but it doesn&#8217;t have the same feel as working at camp.  8 hours of work a day seems getting off light, so I am filling my time with other things.  For my first week, I was modifying my computer to have water cooling to make sure that as I do more hardcore processing with my computer, I don&#8217;t fry anything vital.  My CPU and GPU load temperatures have dropped 10C or more, and the system is working great.
</p>
<p>
At the moment, I am doing some web design for my parents, and it is far less frustrating than building my own site, since I already have a good system for working.  It took me a couple tries on my site to get a workflow that I can use, and it is working great for me.  I am also using a content management system which is new to me, Drupal, and it is fairly intuitive to work with.  It has similar features to WordPress, but is more suited to static content rather than a blog-style site.  Which is perfect.
</p>
<p>
Anyway, just felt I should update you on my doings, and tell you that more Vector Hammer is in the works, and should be out in the next couple weeks.</p>
]]></content:encoded>
			<wfw:commentRss>http://randallcrock.net/2010/05/recent-developments/feed/</wfw:commentRss>
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		</item>
		<item>
		<title>Vector Hammer &#8211; Illustrator Introduction</title>
		<link>http://randallcrock.net/2010/05/vector-hammer-illustrator-introduction/</link>
		<comments>http://randallcrock.net/2010/05/vector-hammer-illustrator-introduction/#comments</comments>
		<pubDate>Mon, 03 May 2010 18:13:45 +0000</pubDate>
		<dc:creator>Randall Crock</dc:creator>
				<category><![CDATA[Vector Hammer]]></category>
		<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://randallcrock.net/?p=123</guid>
		<description><![CDATA[The first installment of the Vector Hammer Illustrator series, as an introduction to Illustrator, workspaces, new documents, and panels.]]></description>
			<content:encoded><![CDATA[<p>
As you may or may not know, I will be doing video tutorials on a variety of different applications, starting with Adobe Illustrator.  The first installment (embedded below) is an introduction to Illustrator and how to set it up to work more efficiently.  Topics I cover include new document types, a few of the different panels, and how to setup and manage your workspace.  Please leave any feedback you have here or on the YouTube page.
</p>
<div align="center">
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/z1IQ0EHQ7eo&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/z1IQ0EHQ7eo&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>Site Redesign</title>
		<link>http://randallcrock.net/2010/04/site-redesign/</link>
		<comments>http://randallcrock.net/2010/04/site-redesign/#comments</comments>
		<pubDate>Sat, 01 May 2010 01:02:02 +0000</pubDate>
		<dc:creator>Randall Crock</dc:creator>
				<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[web development]]></category>
		<category><![CDATA[wordpress]]></category>

		<guid isPermaLink="false">http://randallcrock.net/?p=118</guid>
		<description><![CDATA[A brief description of how I redesigned my site as well as an announcement that I redesigned my site.]]></description>
			<content:encoded><![CDATA[<p>
If you have been following my blog, thank you, and you may notice something different.  I just did a big redesign of the site, so I hope you like it.  I am going to talk about how I go about doing a site design for those who are interested, and I hope you enjoy!
</p>
<p>
For the past couple days, I have been overhauling the site design.  I liked the original two column setup, but I wasn&#8217;t super happy with the way it actually turned out.  I figured I would just do some small modifications to the theme, which then turned into a major set of changes.  Most of the base code is still intact, but I almost completely rewrote the style sheet to reflect what I wanted.  I got the base layout working really quickly in my primary browser (Chrome), and like every web developer, I now had to turn to the other browsers for testing, and Internet Explorer became the bane of my existence.
</p>
<p>
Everyone has to start somewhere, and I happen to like starting with the top.  The header is made up of 3 divs which get aligned with CSS, and they cooperated quite well with Chrome.  I then rendered my page with <a href="http://browserlab.adobe.com">Adobe Browserlab</a>, which is awesome, to see the differences between how my page would render in the different browsers.  It turns out, that every browser, including Chrome, wasn&#8217;t doing what I wanted.  Turns out I am using the Version 5 developer build of Chrome, which has a bunch of changes to how it displays HTML.  After a bit of tweaking with padding and margins, I had it all working in Chrome, Safari, and Firefox, but IE 7 still wouldn&#8217;t cooperate.  I spent so much time trying to work out the problem that I was getting very frustrated, and decided to move on.
</p>
<p>
I then started tweaking the way the columns were set up.  I wanted to keep the two column layout, but combine them into the same box.  Like the header, the main body is composed of three div elements which get aligned with CSS.  This was much easier since the divs weren&#8217;t stacked, but side by side, making it easier to figure out what was wrong.  I kept having problems with the background not rendering at the correct height, then discovered the many options of the <a href="http://www.w3schools.com/css/pr_class_display.asp">display</a> CSS element.  After that, it was a piece of cake to get right.
</p>
<p>
After getting the main body working properly, I moved on to small tweaks in the way posts and pages get formatted.  I changed the post headings to display datestamps, categories, and a divider between the heading and the post.  I also added a divider between posts, and tweaked the way that links display.  At this point I also did a redesign of the tabs, which I wanted to keep but update, so now instead of all CSS elements, I decided to go the classic way of images.
</p>
<p>
At this point, I was basically done with modifications, but had to go back and fix the way that IE7 was rendering the header.  I tried everything I could in the CSS to get it to work right, but it refused to constrain two of the elements (the navigation bar and title) within the third.  I tried changing margins and padding, the display type, every CSS trick I could think of.  Eventually I went to check the XHTML for the page, and discovered that I was using &lt;span&gt; tags instead of &lt;div&gt; tags.  I changed them, and presto, it worked.
</p>
<p>
If you read this whole post, congratulations, and please leave me some feedback on what you think of the site.  I like to get as many opinions as I can and incorporate some of the elements people point out.</p>
]]></content:encoded>
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		<item>
		<title>Assassin&#8217;s Creed II &#8211; Review</title>
		<link>http://randallcrock.net/2010/04/assassins-creed-ii-review/</link>
		<comments>http://randallcrock.net/2010/04/assassins-creed-ii-review/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 03:10:45 +0000</pubDate>
		<dc:creator>Randall Crock</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://randallcrock.net/?p=116</guid>
		<description><![CDATA[A slightly more in-depth review of Ubisoft's 2009/2010 title Assassin's Creed II.]]></description>
			<content:encoded><![CDATA[<p>
And we&#8217;re back.  Classes have picked up recently, and I haven&#8217;t really had time to think about writing blog posts.  Anyway, my review of Assassin&#8217;s Creed II:
</p>
<div class="image-left">
<img src="/wp-content/uploads/2010/04/AC2_cover.jpg" /><br />
The box art for Assassin&#8217;s Creed 2
</div>
<p>
Assassin&#8217;s Creed II is the sequel to Ubisoft&#8217;s hit Assassin&#8217;s Creed (obviously).  We pick up where AC1 left off, with Desmond still under the control of Abstergo, and having some crazy visions around his room and the office.  We start off breaking out of Abstergo and fleeing to a group of other Assassins and settling in to training.  This game follows Ezio Auditore, the son of an Italian assassin, and his growth and development as an Assassin.  The main plot follows the betrayal of the Auditore family, and Ezio&#8217;s quest for revenge.  Back in the real world, this exercise is to teach Desmond the ways of the Assassins by having him learn while watching his ancestor learn the same things.
</p>
<p>
People had quite a few problems with the first game, most of which have been fixed in the second with the addition of a few new gameplay elements and an extension of old ones.  There is still quite a bit of repetition in the &#8220;do X task Y times, then you can kill the guy you came for&#8221; area, but there are more tasks to complete.  There are a lot more smaller assassination missions to accomplish and they keep the races from the first game, which I enjoyed immensely.  They also added in a letter delivery task, which seems a little contrived but they are fun nonetheless.  I am a little dissapointed that they got rid of the &#8220;save citizen&#8221; tasks, but to be fair there were too many of them in AC1.
</p>
<div class="image-right">
<a href="/wp-content/uploads/2010/04/AC2_menu.jpg"><br />
<img src="/wp-content/uploads/2010/04/AC2_menu-300x187.jpg" /><br />
</a><br />
The new menu system for AC2
</div>
<p>
Ubisoft has also added in an economic system, where completing missions, tasks, and other objectives earn you money which you can use to upgrade your weapons and armor.  They have also added many more weapons to the system, and allow you to choose your loadout and even to steal weapons from people you fight.  You can also hire groups of people to fight or distract guards to allow you to get into places, or to escape.  They also integrate the three groups you can hire: cortesans, thieves, and mercenaries, into the story and Ezio&#8217;s development as an Assassin.
</p>
<p>
They also include a collection and improvement system for your country villa which you can use to earn even more money.  You collect things like art, weapons, armor, and can upgrade and improve pieces of your city which allow for even more unlockable content.  As you complete more of the missions and sidequests, your villa make more and more money for you, allowing you to purchsae some of th emost expensive items in the game.  This is an intersting feature, especially if you like RPGs, but is also a little unneccessary.  By the end of the game I had so much money I had no idea what to do with it, and I just kept getting more from my villa.
</p>
<div  class="image-left">
<a href="/wp-content/uploads/2010/04/AC2_market.jpg"><br />
<img src="/wp-content/uploads/2010/04/AC2_market-300x187.jpg" /><br />
</a><br />
A smith&#8217;s shop, one of the new markets<br />available in AC2
</div>
<p>
Now on the the meaty part, the actual assassinations.  Like in the first game, in AC2 you travel from city to city finding your enemies and eliminating them.  You travel to locations like Venice, Rome, Florence, and a couple other Italian regions to take your revenge.  The envrionments are absolutely amazing, keeping the awesome views from the first game, and expanding what they do with the city&#8217;s layout and organization.  To complete your assassination, you again must complete a couple side missions, but you can move on to the actual target more quickly.  With AC2 you are also forced to plan your route more, and be more patient since it is harder to outrun guards and escape.
</p>
<p>
They have added three new types of guards to mix up combat and escape.  They have added Seekers, who prod and look in hide spots to find you.  Ubisoft also added fast guards, who are much better at chasing you across rooftops, as well as heavy guards who are slow, but do massive damage.  The hiding system and crowd system has been updated as well, and now allows you to blend with any group of people just by staying near them.  The blend system is really intuitive, and makes getting away easier in some cases.  Ezio can also swim, and use water as a way of breaking line of sight to guards.
</p>
<div  class="image-right">
<a href="/wp-content/uploads/2010/04/AC2_blend.jpg"><br />
<img src="/wp-content/uploads/2010/04/AC2_blend-300x187.jpg" /><br />
</a><br />
The new blend system allows you to blend<br />with any group of people.
</div>
<p>
I really enjoyed this game, but I also didn&#8217;t have as many problems with the first one as some people.  The missions can still get a little repetitive, especially if you go for a 100% playthough like I did.  The market system could have been improved, as well as the balance of weapons you can choose.  It would have been nice to see war hammers do more damage to armored guards than a sword.
</p>
<p>
Overall ACII was awesome and I am looking forward to the next installment (there was some more really blatant foreshadowing again) with as much rabid fervor as I was for this one.  My biggest complaint is probably the DRM that came with the PC version, but that can be excused since it is not as bad as it could be.</p>
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		<title>Mass Effect 2 &#8211; Review</title>
		<link>http://randallcrock.net/2010/03/mass-effect-2-review/</link>
		<comments>http://randallcrock.net/2010/03/mass-effect-2-review/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 02:33:02 +0000</pubDate>
		<dc:creator>Randall Crock</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://randallcrock.net/?p=109</guid>
		<description><![CDATA[A longer review of Mass Effect 2, the 2010 sequel to the 2007 hit Mass Effect.]]></description>
			<content:encoded><![CDATA[<p>
Finally, I get to review a (relatively) new game!  As I mentioned in my review of Mass Effect, I got it because I needed something to play, and it was relatively cheap.  I also mentioned that I really liked Mass Effect, and several friends recommended that I get Mass Effect 2 since major improvements had been made.  I must say, I did like Mass Effect 2 better than the first overall, and that there were many improvements, but like any game it isn&#8217;t perfect.
</p>
<div style="float:right; padding:10px" align="center"><img src="/wp-content/uploads/2010/03/ME2_Splash.png" /><br />The Mass Effect 2 Splash Screen</div>
<p>
As I said, I liked Mass Effect 2, and joins Assassin&#8217;s Creed II and Half-Life 2 in my top 3 games.  The graphics are stunning, the story intricate and immersive, and the gameplay solid and fun.  I will start with the graphics upgrade.  The first game looked alright for a 2007 game designed for the console market.  I wasn&#8217;t super impressed, but they certainly weren&#8217;t detrimental to the game.  When I first started ME2, I was astounded by how much more realistic everything was.  All of the textures had been increased in resolution, everything was bump and normal mapped, and reflections and shadows were abound.  My fairly high-end rig was struggling to get 40 FPS in areas with lots of shadows until I turned off dynamic shadows which increased the framerate to 60 (but no higher for some reason even though VSync was off) without really dropping the quality.
</p>
<div style="float:left; padding:10px" " align="center"><a href="/wp-content/uploads/2010/03/ME_compare.png" target="new"><img src="/wp-content/uploads/2010/03/ME_compare_sm.png" /></a><br />A comparison of the graphics and squad<br />screens for Mass Effect and Mass Effect 2<br />Click to enlarge</div>
<p>
For me as a really technical person, the graphics really add something to the game, whether they are super realistic or cartoony, so long as whatever you are using works well, and it works fantastically for ME2.  Places like the tech lab and armory felt real, even if they vomit bloom into your face.  That is one thing I don&#8217;t understand about many games.  Why must everything be surrounded in bloom?  You made all these awesome models and textures just cover them with flat white light so we can&#8217;t see them?  I understand your quest for realism, and there is some bloom in the real world, but not that much.
</p>
<p>
Anyway, on to the story.  Picking up where Mass Effect left off, you take on the role of _______ Shepard, continuing the fight against the giant evil.  Some events occur, which I won&#8217;t describe due to spoilers, but it ends up being two years after the events of the first game, and you are now working for a radical pro-Human group.  You are now tracking down missing human colonies which have been disappearing at an alarming rate, and no one seems to be doing anything about it.  This leads to the largest part of the game which is assembling your team of 10-11 (one character is part of some DLC) and gaining their loyalty.  You don&#8217;t need to get their loyalty, but it really helps during the final battle.
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<p>
All of the loyalty missions involve some personal history for the individual, from revenge to criminal defense, and you must carefully navigate the situation to gain the team member&#8217;s trust.  This can be quite difficult, and I thought I had messed up on one, but got the loyalty anyway and was very confused as to how.  Some people have said it is really hard to gain everyone&#8217;s loyalty, but if you are careful in your decision making, and are heavily leaned toward Paragon or Renegade, it isn&#8217;t very difficult, but you can mess up if you don&#8217;t start early.
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<div style="float:right; padding:10px"  align="center"><a href="/wp-content/uploads/2010/03/ME2_squad.png" target="new"><img src="/wp-content/uploads/2010/03/ME2_squad_sm.png" /></a><br />The squad info screen from Mass Effect 2.  Click to enlarge</div>
<p>
Finally, to the gameplay.  ME2 continues the third person action view of the first game, and makes many improvements to the system as a whole.  There is now no longer the micromanagement of your weapons and ammo, nor is leveling as challenging to make decisions as to where points go.  As you can see in the comparison above, the number of skills has been reduced drastically, and is easier to understand what each skill does.  The leveling system has also changed, with experience only really being given when a mission is completed, but with more regular missions to do.  While this reduction in complexity makes the game more accessible, I liked the old system to a certain extent.  I did like the skills division, but not as much the weapon management.  An achievements system has been added, and is liked to your gamerscore for the Xbox version, but it is only an in-game system for the PC.
</p>
<p>
Again, I thought ME2 was a fantastic game overall, and it is well within my top 3 games.  I would highly recommend it to anyone who enjoyed the first game, as well as an intro for people into the RPG space.
</p>
<p>
<i>Look for a review of Assassin&#8217;s Creed II soon!  I finished it the same week as ME2, but want to take some more time to write the review.</i></p>
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		<title>3D Animation Final</title>
		<link>http://randallcrock.net/2010/03/3d-animation-final/</link>
		<comments>http://randallcrock.net/2010/03/3d-animation-final/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 17:34:36 +0000</pubDate>
		<dc:creator>Randall Crock</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[WPI]]></category>

		<guid isPermaLink="false">http://randallcrock.net/?p=102</guid>
		<description><![CDATA[I have posted my final animation on YouTube, and have an embedded below and a version on my 3d animation page here. Leave any comments you may have on the YouTube page, and thanks for viewing!]]></description>
			<content:encoded><![CDATA[<p>I have posted my final animation on YouTube, and have an embedded below and a version on my 3d animation page <a href='/art/3d-animation-projects/'>here.</a>  Leave any comments you may have on the YouTube page, and thanks for viewing!</p>
<div align="center">
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/pnsMBWxyfVQ&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/pnsMBWxyfVQ&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
</div>
]]></content:encoded>
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		<title>New stuff</title>
		<link>http://randallcrock.net/2010/03/new-stuff/</link>
		<comments>http://randallcrock.net/2010/03/new-stuff/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 03:41:44 +0000</pubDate>
		<dc:creator>Randall Crock</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://randallcrock.net/?p=100</guid>
		<description><![CDATA[I will be putting up some new stuff soon. For the maybe 3 of you following: I will be posting reviews of Mass Effect 2 and Assassin&#8217;s Creed II since I finished both over spring break, and I will also be posting my final work from my 3D animation class sometime soon. Keep your eyes [...]]]></description>
			<content:encoded><![CDATA[<p>I will be putting up some new stuff soon.  For the maybe 3 of you following:  I will be posting reviews of Mass Effect 2 and Assassin&#8217;s Creed II since I finished both over spring break, and I will also be posting my final work from my 3D animation class sometime soon.  Keep your eyes out for new stuff.</p>
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		<title>Mass Effect Review</title>
		<link>http://randallcrock.net/2010/03/mass-effect-review/</link>
		<comments>http://randallcrock.net/2010/03/mass-effect-review/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 03:00:40 +0000</pubDate>
		<dc:creator>Randall Crock</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://randallcrock.net/?p=94</guid>
		<description><![CDATA[&#8220;So what is this with you reviewing old games?&#8221;, I hear you cry (not really, I am just making that up). Well, I am a college student, so I do have time to play games, but I am also somewhat short on cash, so I cannot always get new games, so I get older ones [...]]]></description>
			<content:encoded><![CDATA[<p>
&#8220;So what is this with you reviewing old games?&#8221;, I hear you cry (not really, I am just making that up).  Well, I am a college student, so I do have time to play games, but I am also somewhat short on cash, so I cannot always get new games, so I get older ones cheap.  I got Mass Effect earlier this week, and it was very good.  Good enough for me to play all the way through in five days.  I looked in to getting Mass Effect back when it originally came out for the PC, but I am not a huge RPG gamer, so I decided to get something else instead.  I picked it up since it was pretty cheap, and I have heard really good things about it from people I know.
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<p><div style="float:left;margin:10px;font-style:italic"><div id="attachment_97" class="wp-caption alignleft" style="width: 310px"><a href="http://masseffect.bioware.com/"><img src="http://randallcrock.net/wp-content/uploads/2010/03/Splash-300x173.jpg" alt="" title="Mass Effect Splash" /></a><p class="wp-caption-text">Splash screen for the PC version of Mass Effect</p></div></div>
<p>Mass Effect is an RPG by the EA subsidiary, BioWare.  BioWare has made a few other big RPGs, namely Star Wars: Knights of the Old Republic, another game I have heard good things about, but have not played.  As I said, I am usually not an RPG person, liking my fast paced first person shooters and other more action based games.  The only real RPGs I have really played up until now have been 2D handheld games like the Golden Sun series for the GameBoy.
</p>
<p>
Mass Effect really live up the the expectations I had for its story and gameplay.  RPGs really ride on their story, and Mass Effect&#8217;s writers really came through with an intriguing and immersive story and universe to play in.  You play Commander _______ Shepard (you get to pick your  first name), a human officer in the Alliance Fleet.  Humanity has recently bounded on to the Galactic scene, and is angling for a position on the Galactic Council, currently composed of three of the oldest races in the galaxy.  The plot revolves around an ancient evil, and a cycle of genocide and destruction that is your destiny to break.  I won&#8217;t go in too deep to avoid spoilers, but the story will keep you coming back to see what happens next, and wait twists and turns await along the way.
</p>
<p>
Going along with the story is the conversation options that BioWare has integrated into driving it forward.  Like many newer games, Mass Effect has a moral choice system, allowing you to make decisions on a Paragon / Renegade scale, where good actions get you paragon points, and selfish or &#8220;bad&#8221; actions give you renegade points.  This affects interactions with NPCs, but not so much the story as a whole, which was somewhat disappointing.  My first playthrough I played as a paragon, and I am planning do to a renegade character the next time I play.  BioWare&#8217;s choice system is also intersting since it is one of the few that allows for a sliding scale of how good or evil your character is.  Unfortunately, this doesn&#8217;t really affect the main plot very much, only your interactions with NPCs.  I hope more is put on this in ME2, which I plan to play in the next couple months.
</p>
<p>
The one big complaint I have about Mass Effect is that the inventory system is not very well designed.  It is great that I have 150 item slots, and I only ran close to that cap twice, but they are poorly organized.  Each item has a name and a level, but they are shown to you in the order you picked them up, rather than by level or by name, and this cannot be changed.  Also, the purchasing system is great, but again, no sorting is really done on your options so it can be a task just to buy new equipment from a merchant.
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<p>
In all, Mass Effect easily makes it in to my top ten games, possibly even my top 5, and is an excellent game, even for those who are used to faster paced games.  It takes a little getting used to, but the pacing is well worth the excellent story and you eventually get very immersed in the game and want to continue playing to see where it goes.</p>
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